There’s something to be said about the horror of a lonely home.
Sometimes it feels impossible to find a peaceful moment. An afternoon with nothing to do except lounge around and take in the Spring air doesn’t exactly come often for me. Between balancing work, writing, and school, I find that I’m perpetually stuck in a constant state of motion. I’m not complaining, though. I love what […]Read more "The Post-PAX Whirlwind"
I’ve been playing Dark Souls III lately. There’s a lot to be said about the game and I hope to visit it critically sometime in the near future, but that’s now what this post is about. Playing Dark Souls III usually means dying a lot. Trying to progress. Failing. And then repeating the process over and over again until you […]Read more "The Gear Grinds Forward"
New feature for PlayboyRead more "Flavor Text Feature [Excerpt]"
The small gossip that makes up some of the game’s uncoverable sequences seem like bucolic rumors and feuds at times, but illustrate a grander picture. Rapture’s citizens – before the game and after their disappearances – are small players on a universal scale.Read more "Exploring the Void in Everybody’s Gone to the Rapture"
Earlier this year, I had a fascination with Crypt of the Necrodancer. I bought the game on a whim because I had an empty weekend in front of me. A couple hours after installing it, and I was hooked. Crypt of the Necrodancer allowed me to scratch an itch for grooving my way through dungeons that I […]Read more "On Subversive Multiplayer (or how I learned to re-love online gaming)"
What it’s like to wander a convention hall.Read more "An Afternoon at Too Many Games"